Thingamajigs

Published May 07, 2006
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All the "things" are now in except for monsters. At first I was going to use a single class(based on Thing) for each one. Like in the last entry I had two classes Chainsaw and Chaingun. Since there are hundreds of items this methid is of course completely insane. So all the things use one of the following which all inherit Thing:

Ammo
Artifact
Decoration
Key
Obstacle
Position
Powerup
Weapon

Most of the classes are fairly similar. Powerup is the same as Artifact except that they don't count towards the "items percentage". Obstacle is the same as decoration except that it checks for collisions, decorations do nothing.

Anyway here's what everybody comes here for, screenshots [smile]. The things do animate, but making a bunch of animated gifs would've taken forver. Does anyone know of a program that will record gifs?

A warning that if your at work / school you might want to avoid the screenshots, mainly the last two with hanging dead bodies.









Edit: In in effort to beat Ravuya to teh zombies, I started work on the monsters.

Previous Entry The chainsaw cometh
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0 likes 14 comments

Comments

HopeDagger
That's fantastic*! Excellent progress. [smile]


* Yeah, I'm repeating myself a lot. But you're making it hard for me to not, since DooM is so darn cool. :P
May 07, 2006 04:11 PM
Rob Loach
Pick the BFG!!!!!
May 07, 2006 05:20 PM
Scet
Quote:
Pick the BFG!!!!!


That's sissy talk. Real men kill demons with their bare hands.
May 07, 2006 05:46 PM
Programmer16
Looking good dude! Are you going to include the codes?

Keep up the good work!
May 07, 2006 06:22 PM
Scet
I will be releasing the source sometime, but not with the inital release.

Probably December 23, 2007. That'll put it ten years exactly after the first source release. Hopefully the actual game will be done before that [smile].
May 07, 2006 06:38 PM
Programmer16
lol, sorry. I meant the cheat codes (IDDQD and such). Though, the source code would be awesome to see too (since I'm just starting to learn the .NET stuff).

That'd be sweet if you could release the game on that date.
May 07, 2006 07:55 PM
Scet
Huh I thought "the codes" was some sort of "hip" geek term for source. But yeah, the cheat codes will be in the game.

And the date refers to the code. The game will be out when it's done, with possible demos along the way.
May 07, 2006 09:31 PM
Programmer16
OH GOD, that means I probably just started something. If people start refering to source code as "the codes" I'm going to cry [sad].

Awesome, I love the cheats in Doom. I'll have to keep my eye on this =D.

Edit: For movies, I use FRAPS and then Windows Movie Editor to convert them to wmv files. For 5 second movies I usually end up with a 60kb file (without sound.)
May 07, 2006 09:52 PM
benryves
Awesome [grin]
May 08, 2006 05:34 AM
HopeDagger
Oooh, can't wait to see how you've done things once you release the codes. :P
May 08, 2006 05:18 PM
slaction
Looking great man! Can't wait to see more of it!

Oh well, off to write more of the codes for my project. (yeah I'm using that from now on)
May 08, 2006 05:30 PM
Programmer16
AGH, THE HORROR!!! I'm sending in for a trademark or something =Þ
May 08, 2006 05:33 PM
Scet
You're doomed now Programmer16, it'll follow you forever [lol]
May 08, 2006 09:29 PM
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