Look! It's another crappy Beta!

Published May 03, 2008
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Wow, not a single post in April. My focus on school did pay off though, four A's and one D(I was expecting an F so this is good). Anyway my burn out is wearing off and I've started to work on GameKnight again.

This release(0.2) adds save states and a crappy dialog window to change keys.

Unfortunately save states currently only work original GameBoy games, when loading the color ones, a portion of the VRAM seems to get screwed up.



Here's the hastily made dialog box, I'll add mouse and joystick/gamepad support later. Hopefully my old Gravis GamePad(it looks like an SNES controller) with its ancient DB15 connector will work.



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Comments

benryves
Excellent work as always — I find user config screens one of the most tedious pieces of GUI coding! Well done on getting a better results than anticipated with your exams. [smile]

I guess you're using Keys.ToString() for the text labels on the editor. Unfortunately this results in bizarre key names on anything other than a US layout; I hacked together some code that uses Win32 to convert Keys to a correct key name string, which you're more than welcome to pinch from here.
May 03, 2008 06:59 PM
Scet
Thanks for the advice. I knew it would have problems on non-American keyboards, but like I said it was hastily put together. It should still work though, just with the names messed up.
May 03, 2008 08:21 PM
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