Up until now I've mostly stuck with DirectX and haven't deviated much to other API's and libraries. But since I've been working in OGL recently I've found need and greater use in some of these third party libraries like FreeImage, so instead on completely relying on DirectX texture loading. I've actually been thinking about a system where all the image converting is handled by FreeImage and the loading of the surface will be handled by the API dependant class \ member function.
One of the large problems I'm having is compiling a library for DevCPP, I've done in VS7. But I don't have VS7 here at work, which is a pain but forces me to better my practice. So I've been trying to compile PhysFS and I'm not getting very far because there isn't a make file or a DevPak for this. It's very frustrating when all you need is a library (.a) and you can't compile it. Maybe it's just my inexperience, does anyone have practice compiling program with the .in and .am makefile extensions?