It's either that I've just become more lazy, or I'm just running out of ideas and I've overshot my deadline. Sometimes even the smallest issue can halt all thought for me. Hollow halls is supposed to be a e4 entry, but I haven't nearly as much done as I've wanted to. Which is to say that I could get more done then I have, I haven't necessarily overshot my deadline.
The concept of events is driving me nuts, I often find myself in a corner when dealing with input. If the user holds down a button, in my current model it calls the code every frame. So if the character is moving to the right they're constantly being changed to the right every frame. In order to change this I would have to find out when the key was pressed and when it was let go. Even then there is a chance that the proper animation won't be changed.
Granted, it means you have to keep track of the key state. But I haven't had much of a problem with that :3