Going with this game, I wanted to make everything as clean as I could make it. I decided to focus on a engine architecture and developing everything, so far, in a clean way. I've designed 3 of the 7 themes I'm going to be using as levels within the game. The main menu is in place and blocks can be placed however I want with a 11x11 board. I can assign blocks to have a certain impact amount until breakage and I can move around the paddle/ball with the left and right keyboard controls.
Currently, the ball rests on the paddle while you move it around. My next big feat will be to put together the ball system. I want to be able to allow the player to 'throw' the ball from the paddle with enough speed/force. I've never taken any physics courses, but I do not think this will be bad. All I know is that I want a fun clone that people will fire up when they want to blow off some time.
Some other systems that will be put into place is a real time calculation of how many blocks have been destroyed, by color. Which, will be easy. It will just be one of those visual enhancements for the player. Also, It will allow me to install a challenge mode that will allow me to assign different colors with specific point values and make the levels timed. For one of the final visuals, I'll be adding a cross-fade system to have a much better transition effect.
So, anyway. We'll see how it all comes together. Until then, preview some completed shots, all subjected to minor changes. I'm still in the process of thinking if I really want to apply the blocks, paddle and ball to the theme. I'm leaning more toward not.
// Main Menu Screen.
// Water Theme Screen
// Rock Theme Screen
Hope this visit was a -little- interesting.
Back to statistics,
-Dave
I also checked out Ascending Order and it was good (slide puzzles aren't my cup of tea lol.)
Keep up the good work!