Progress

Published August 03, 2006
Advertisement
Well thanks to Evil Steve I got my debugger to work again with DX. Which in turn helped me solve why the DX version of my heightmap loader wasn't working. Argh! Never underestimate the importance of the debugger.

I got my new Zalman fan today, and it was a good move my CPU temps are lower now around 50C under a load vs. 55-60C under a load. Idel around 40-45C so a nice drop in temp. The thing is HUGE and quiet. My videocard is still the loudest fan in the case.

I noticed that MS may do away with the .x file format? Not a 100% sure but in the new SDK they talk about converting to a new file format from .x to .meshsdk? I hope they don't drop the ability to use .x files to calculate tangents, normals ect. I even like how MS allows you to optimize the mesh with a function call. These are nice options and I hope they keep this kind of functionality around with DX10...
Previous Entry Moving onto DX9 Part II
Next Entry New Computer
0 likes 1 comments

Comments

ApochPiQ
You know that you can use all of the mesh optimization stuff (via ID3DMesh or whatever the hell it's called) even if you don't use the .x file format, right?
August 07, 2006 03:00 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement