Sigh what a long time to be absent and stil not much has changed...

Published January 01, 2012
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I been away from coding for awhile now and decided I miss it and need to get back into it. After looking around at some of the API's I was using, I noticed most are still at the same level or have maybe moved on one rev since I was coding last. I was a bit shocked by this as I figured a lot of new stuff would be out by now and I could jump back into it learning the new versions vs. brushing up on old code or standards....

e.g. C++11 just got finished from what I can tell in Aug 2011 and no books to be found...

OpenGL4.2 is out but no tools for shader to code wth that I know of.... e.g. RenderMonkey which AFAIK is dead....

SFML still stuck at 1.6 not to 2.0 yet, I am using the 2.0 SVN but hate doing so, would rather use a released version if possible.

So all in all took a break and got rusty and now I want to charge forward with new vigor. Problem is I need to decided what I want to work on, game wise I have so dam many ideas and not enough time or money to get them done, so what I am looking at doing is something that doesn't require much for gfx, music, sfx assets, as I can't afford to hire unless I made money along the way.

So all in all feels good to be back and hope to get back up to speed like I used to be.

Now time to go clean out the cobwebs in my head....
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Comments

Little Coding Fox
Pretty much all indies who are working alone such as yourself have that problem with getting resources without spending a ton of money. All we can do is press forward, because it's better to work, get tired, feel awesome when you add a new feature, feel annoyed when you are fixing a nasty bug, and then maybe, just maybe, you release that game after several months, if not years, of hard work, than to just do nothing at all.
January 03, 2012 12:59 PM
MARS_999
[quote name='Little Coding Fox' timestamp='1325595588']
Pretty much all indies who are working alone such as yourself have that problem with getting resources without spending a ton of money. All we can do is press forward, because it's better to work, get tired, feel awesome when you add a new feature, feel annoyed when you are fixing a nasty bug, and then maybe, just maybe, you release that game after several months, if not years, of hard work, than to just do nothing at all.
[/quote]

I totally agree!!!

Greets!!!!
September 18, 2012 03:28 AM
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