e.g. C++11 just got finished from what I can tell in Aug 2011 and no books to be found...
OpenGL4.2 is out but no tools for shader to code wth that I know of.... e.g. RenderMonkey which AFAIK is dead....
SFML still stuck at 1.6 not to 2.0 yet, I am using the 2.0 SVN but hate doing so, would rather use a released version if possible.
So all in all took a break and got rusty and now I want to charge forward with new vigor. Problem is I need to decided what I want to work on, game wise I have so dam many ideas and not enough time or money to get them done, so what I am looking at doing is something that doesn't require much for gfx, music, sfx assets, as I can't afford to hire unless I made money along the way.
So all in all feels good to be back and hope to get back up to speed like I used to be.
Now time to go clean out the cobwebs in my head....