While I wasn't able to get much work done today, I did manage to fix a few of the little bugs in the demo, the updated version of which is available below:
Angels 22
The bug fixes/additions are as follows:
-Fixed particles overlapping HUD
-Landing now replenishes health/ammo
-Runway lag fixed (see below)
-Added visual puffs if you get hit by a bullet
-You can't flip over on the ground anymore
Runway Lag
Here's a funny story for you guys. So while studying the comments from the demo yesterday, I noticed a lot of people were reporting lag at the start of the map, when the runway is in view. Well, I spent awhile today trying to figure out why the runway was lagging the game up so much. Turns out, that the runways are fine, it's just the fact that there were 10 over-lapping ones, all being drawn at once that was killing the framerate. Yep, a quick look at the level file showed that there were 10 runways overlapping at the same spot, which resulted in 100 extra renders, which bogged down the lower end machines. Bug hunting is fun! Now if only I can find what's causing that damn random crash bug......
Anyways, download the new version, play, and let us know what you think if you haven't already. Peace Out!