Post Dva

Published September 14, 2008
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Hey everyone!

The New Project
So my new project is pretty much a simpler version of what Axis Shift was supposed to be. Axis Shift was going to be a Turn Based Space Strategy Game where you commanded fleets of ships and complete various missions while managing your empire's economy on a galactic scale. It was pretty ambitious, and although we got really far into development, the sheer mass of work involved pretty much doomed the project to failure.

Well this time we're trying to keep it simple, so hopefully it will get done this time!

Ships
For the second go at Axis Shift, we're limiting our ship types to 5 main classes.

Battleships- Big,slow, and powerful, but has the largest firing range out of all the classes

Cruisers- A sort of intermediate battleship, a better balance between movement range and firing range.

Destroyers- Fast and powerful, but has to get really close to do any damage

Fighters- Long ranged and difficult to counter except with other fighters

Carriers- Weak attacks, but carries fighter squadrons to do its dirty work

Balancing the classes is going to be pretty dificult, but Eugn's going to post about that later in depth, so I'll let him do the explaining (He's been doing his research[wink]).

New Banner
Mark "threw together" this new Banner for the new Axis Shift, and I must say it looks pretty cool. He's particularly proud of the explosion, and I cant argue with him!



Random Academy Paragraph
Some of the courses we had to do in Jack's Valley were pretty cool. One of the better ones we did was called "Ops Warrior", where we were taught how to fire, clean, and maintain an M-16 rifle, then we were handed real M-16's with blank cartridges, split up into two teams and then proceeded to have wargames the rest of the day. It was tiring, but totally worth the experience. I also managed to qualify as an "expert marksman" in the Air Force by hitting 35 out of 40 targets at 300 yards with iron sights. It was a good time.
On the other end of the fun spectrum was the "Assault Course", which is essentially a 3 hour long beat session, only you're running uphill with barbed wire and smoke grenades going off... They give you a fake M-16 and a helmet, and you have to run through this course doing a series of ridiculous things, like low crawling through a huge puddle of muddy water ( "Oh, you got your gun wet in the puddle? Guess what, you have to go back to the start of course!"). And the worst part was that even if you completed all of the obstacles, you had to start over again until they told us to stop (3 hours into it). But for all of the pain involved, finishing that course was probably the best feeling I've ever had. At the beginning of the course they make you read this sign that says "Only the strong will survive...", and at the end, they make you jump over this wall and read the sign at the end that says "Only the strong survived..." It felt good to read that[grin].

Well thats all I've got for now, hopefully Eugn will put up an entry soon that goes into more detail about how the game will be played. Peace Out!
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0 likes 3 comments

Comments

rip-off
Sounds great (the game, not the training [wink] I don't think I would be into all that effort). Nice picture too.
September 14, 2008 07:34 AM
Prinz Eugn
I posted. Mission Accomplished.

We need moar screenies!
September 15, 2008 02:07 AM
Gaiiden
I need moar academy tales!

Tho screens are always good, too
September 26, 2008 06:48 PM
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