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Wooo!

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EDI

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The alpha version of Part1 of The Lost City of Malathedra is done.

WOOOO!

We'll be doing another large press release soon.

Who's excited!?

Also, I realize the journal has been a bit dry these days.
So, you guys need to tell me what you want to see more of, maybe that will help me replenish it.
comment, please.
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Yay! How many more parts are there to go?

As for the journal, I'm not that picky. You've been posting heaps of great pictures which I've enjoyed viewing. One thing I'd like to know is what sort of internal tools you've been using to make Malathedra, and how easy it was to learn effective scripting in Lua (that's on my "To Do" list in a few months time).

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Original post by Trapper Zoid
Yay! How many more parts are there to go?

As for the journal, I'm not that picky. You've been posting heaps of great pictures which I've enjoyed viewing. One thing I'd like to know is what sort of internal tools you've been using to make Malathedra, and how easy it was to learn effective scripting in Lua (that's on my "To Do" list in a few months time).


There are 2 more parts.

As for tools, we've been using Quill (our map editor), our sheet editor, and notepad (notepad++ for me) for scripting. I'm not quite sure what graphics program Raymond uses for the heightmap and splatmaps, but I've been using Photoshop Elements 3.0. Also, I'm pretty sure that Raymond uses Rhino3D for modeling.

You can check out some screenshots of Quill below:
DevShot 1
DevShot 2
DevShot 3
DevShot 4
DevShot 6

You can also check out the changelog here but it's really old. I was updating it pretty good and then just stopped (for example, everything on the todo list except for the WYSIWYG preview has been finished.)

I've been thinking of doing a kind of post-mortem for Quill and the sheet editor, but I haven't really had the time nor have I asked Raymond for permission lol.

I'll leave LUA for Raymond, since he has a much better understanding than I do.

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