Polishing the gameplay

Published October 10, 2006
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I coded two small fixes today, and already I'm seeing improvement:

- When the player has the jetpack, they must press space bar to do the big jump. This way, you're not forced to try and make small jumps with the jetpack.

- Increased movement speed in water. This also fixes the problem with the parallax scrolling underwater.

I won't be able to work on the big fixes tell thursday, which include:

- Change level code so entities can be reloaded without reloading the entire level.

- Tie the amount of time the button is held down to the height of the jump.

- Get checkpoints working.

Not a long list, but it will take some time to get all of those things working(especially the second one).
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