So today was dedicated to getting the plane AI a bit smarter, and able to fend for itself without too much player intervention.
Carl
In Angels 22, you have a wingman (we call him Carl), who will accompany you on most missions. You have a limited degree of control over Carl, as you can give him "orders", such as "Form Up", "Attack My Target", etc. This is a pretty cool little system, as once you give Carl his "orders" he requires no extra supervision, as the AI will figure out the best way to complete the order given to it. Anyways, today I was pitting Carl against our best units, and he just wasn't able to handle very well, so I decided to give him a "friend" to help with the tougher enemies like the Kremlin Laser. Well, after seeing the two working together, I couldn't help but put 15 AI planes in the level, and fly the mission with them. It was pretty awesome looking, and I took a couple of screens along the way, as you can see below.
"The Squadron" and I raping a ship...
They keep going even after you die, as the lack of a command unit turns on their ability to decide what their orders are on their own...
This screeny shows the aftermath of "The Squadron's" attempt to kill the hidden flak(see my last post). As you can see, they're not too concerned with collateral damage....
I'm gathering video clips for a video, so look for another one of those to come up soon, and I'll talk to you guys later! Peace Out!
Perhaps not interactive, but real-time enough, for now. ^_^