In this case, an Advance Wars clone in XNA:
I've become addicted to play Advance Wars again lately, and figured I'd try seeing if I could get the map system from the game working. I have several started XNA programs that might become my "After Blocky Man" project. This is a top contender, because Advance Wars is one of my favorite game series. However, if I made it, it would have destructible environments, and there would be no unit building.
So yeah, I figure after a few days of working on something else I'll feel ready to go back to working on Blocky Man.