Fireheart: Added some additional collision types to the old "box v box" collision. Now we have box/circle/line collisions, which has helped make the levels feel a bit more organic. Specifically, now we can have proper collision for diagonal edges and the such.
Gearo: Finished the basic ground layering system, adding in scriptable actors (no animation yet though), and spawn points. Below is a very brief video (< 1MB) showing off the prototype as we have it. No collision/animation/interaction really, but it is proof of concept. Comments appreciated.
Simple Movement Video:
You will need the XVid codec to see the action (or lack thereof).
Much more to come in the coming days...