Anyways, to the fun stuff. The first game I was lead programmer on was just finished last month, and is currently going through Nintendo's lot-check. Garfield's Fun Fest is a little 2-D platformer with a couple of mini-games tossed in for good measure. It feels pretty good to finally finish it, and I'm looking forward to seeing it on shelves next month.
Here are a few screenshots.
GFF Screens at IGN
Free time has been a bit sparse, but I've been working on a 2D animation tool at home. My goal was to create a tool that could be used for a game such as Odin Sphere, but I ended up scaling it back considerably for the sake of getting it done.
Protonic 2D Animation Tool
Also, here is an early preview of it. I'm looking for any kind of feedback on it: bugs, missing features, difficulty to use, etc. Once finished it will be released free (as in beer) so hopefully any feedback I get will make it into something more valuable for the community.
It's written in C# so .NET is necessary, and there is currently no documentation. The idea is that it should be 'pick-up-and-use' friendly, although I know I haven't achieved that yet.
Protonic V0.1 Download
Anyways, thanks in advance for any feedback!