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Published April 18, 2007
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Got some more work on the level editor done today:


I added the start tile, so the user can signify where Blocky Man starts the level. Before, he just kind of dropped from a hard coded coordinate on the level, but for custom levels, that simply won't do.

This weekend I'll sit down and add the really important features, but for now I'm working on getting some of the basics working.
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