Regardless, In the back of my mind I'm still working out the development of the engine and the "first" game. It's funny because I find myself getting excited and I want do this and that and that and this. But reality begins to set in which reminds me that in order to stay focused and to continue moving forward I cannot go overboard.
So at least for the time being I've settled on developing a top down shooter. I'll create a game from that genre to test out the engine. I figure that at least this way it doesn't require as much effort as the action packed platform side scroller I wanted to create. That would have called for a number of characters, each with their own animations, detailed levels and a host of other things.
With a top down shooter, all I need is a ship, some enemies and power-ups. Animation is at a minimum and I can really focus on the engine design and game play. Once I finish the shooter then I should be ready to tackle the next project with all of the bells and whistles I have planned.
I'm excited anyway, I still get to do some 3D modeling and texturing along with making some pretty cool rendered explosion effects. I know, I've yet to post any images but this initial phase has taken a little longer than expected. For me at least, it's important to know "exactly" what I'm trying to create then to figure it out on the fly.