What I really want to do is just compile and run a simple DirectX app and a OpenGL app using this pipeline to qualify it (need to figure out how to point to the lib & include directories for 3rd party SDK's). I figure building and compiling an OpenGL sample app should be pretty straight forward since the gcc build is supposed to come with the OpenGl libs.
Anyway, I'm open to any tips, caveats or even a better approach to develop outside of Visual Studio with the main goal of targeting multiple systems. Thanks in advance!
Thinking ahead, it looks like I'll need to at least become some what proficient with GDB as well...
I look at this way, my programming skills should increase a bit considering there will be no intellisense and I will "seriously" have to pay attention to the compiler messages.