Rewrite

Published June 07, 2007
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I have started to completely rewrite my entire code. I usually just do this process after I get my api working then I rewrite it or well at try to make it neater. But doesn't always turn out that way HA.

Right now I just finished my little script on DirectInput. So far 330+ lines done within like 3 hours. Not bad but nothing to really brag about eh? Next part will be the terrain *rolls eyes*. And I'm not actually all the excited about writing the terrain. But its inevitable on doing 3D graphics. Cause well, I wouldn't mind doing 2D and all that tile stuff. But 2D is old nowadays and mostly people want 3D realistic work. Like take for example Crysis. That game, I couldn't express the work those developers went through to create something like that. I hope it doesn't turn out to be like Halo.

Well where was I, oh I remember, well I'm not all the good with math. Especially Linear Algebra. Cause I don't know how to do all those dot products, saturate, cross product, cos, sine etc. But so that will hinder me in the long run when I'm creating my own game. 2D in my honest opinion doesn' have to work about lighting, terrain, etc. Cause its flat model. Too bad 3D wasn't. Ha but no one ever said it was always going to be easy. But hell. I'm going to do my best, cause I actually found something I enjoy, I might not be all the best of at it, but atleast I try my best. Thats all that really matters nowaday to me.
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0 likes 3 comments

Comments

Sir Sapo
First post, welcome to Journal Land!!!!

Here's your introductory rate++!
June 07, 2007 11:51 PM
Deyja
If you post pictures, they will read.
June 08, 2007 06:25 AM
jpetrie
/me gets the beating stick.

Quote:
I have started to completely rewrite my entire code.

*smack*

Quote:
Well where was I, oh I remember, well I'm not all the good with math. Especially Linear Algebra.

*smack*

Quote:
Cause I don't know how to do all those dot products, saturate, cross product, cos, sine etc. But so that will hinder me in the long run when I'm creating my own game. 2D in my honest opinion doesn' have to work about lighting, terrain, etc. Cause its flat model.

All that math is still important in 2D. There's just more of it that is important in 3D. If you ever intend to do anything beyond trivial applications, you will need to have a solid understanding of the basic math (thus the book I linked above).
June 08, 2007 08:05 AM
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