Anyway new project is modeled after X-COM: UFO Defense / Enemy Unknown. Basically low-resolution 2:1 isometric with cells containing floor tiles and "west" and "south" walls. I'm not sure what the story will be, but I'm trying to avoid aliens as I don't want it to be a direct copy of X-COM.
Anyway here's a shot of the map editor using X-COMs art as temporary placement art. It's still very new, I still need to add menus, but the basic editing functions work. Also the game uses my volume texture atlas code, so the whole scene is drawn in a single DrawIndexedUserPrimitives call.
Yeah I called it "Escalation" like my last project, but I'd like something else. I'd ask for recommendations, but it might be a little hard with no story or setting.
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