When I stopped coding about six months ago, GL3.0 was supposed to be out end of Sep.... Guess it was a good thing I worked instead so my days thinking when is the drivers going to show up. But for now GL2.1 with extensions such as texture arrays is good enough for me. Just sucks ATI doesn't have them, and from what Phantom says looks like I can rule out coding my engine on ATI till GL3.0+ is out... Oh well looks like Nvidia for me for now.
I am now going to move onto physics and looking at using Bullet for a library. Anyone here using it already? I want to use it for car movements and possibly collision detection...
Been toying around with a Mac again, but every time I look at one, I look at GL support on one and cringe again, as the drivers don't support what I want them to, and hear horror stories about the drivers keep breaking old school support and other items of interest.
Well good to be back, and now on with the show.
Later
I've heard many good things about Bullet in my travels. Recently at IGC, GG announced it was using it for its Torque 2 engine and at a tools/library round table it was brought up a lot.