So, I figure it would be really nice for everyone to see the evolution of the project. What better way then to show you where I am right now! Unfortunatly you are going to have to have Microsoft Visual C++ Express Edition installed on your PC, along with DirectX9 or greater. So lets get to the goodies, heres your like:
Linx0r.3 Download
Rides the short bus
So this game isnt all there yet. Here is a few things you should keep in mind for this version:
- During gameplay once blocks clear the blocks ontop of those do not fall down. I kind of like it this way, yet it cant stay like this for the Arcade mode, im going to have to figure out a way I can incorporate this into my Advanced mode, possibly through some sort of powerup.
- On the main menu, the Credits and Options are not complete. I havent created the new artwork for them yet, and I defiantly havent filled them in completly. They will be rolled over to the newer style of the Arcade mode and Quit menus/buttons.
- When you chose a new game, where your active peices were on the board are where its going to start when you enter a new game, a small issue with not resetting the starting location, cant fix from work :(
- Im not 100% confident in my time based animation system so make sure to let me know if it seems like its a little fast or slow. Also, if you changed to windowed mode in the options there is an issue with mouse coordinates, they are a little off. A bug I plan on fixing soon.
Tell me I suck, or not hopefully
So yet again, im going to harass you for input. Let me know what you think, what bugs you find, or anything for that matter relative to the project. I really enjoy players comments so feel free to express your thoughts, no matter how rude they might be :)
In closing
So, in closing I just want you all to know that from this point on expect many more playable demos to come. There is still alot planned for this game and what I have down in my docs will be a dream to play :) I really enjoy this project so far and think it shows alot more quality then anything i've made to date. Im growing here ppl, I hope you can enjoy watching me sprout :)
- Allow the player to advance the initial screens via space, return, click, etc.
- Allow the player to drop a combination quicker via space bar
- Does the game revolve around just dropping 2 tiles at a time? I don't think I know what game you are modeling this after. It doesn't feel challenging, more so than it just feels like luck. 2 Tiles, 2 Colors.
As it stands, the arcade mode takes just a very long time to get through. Actually, so long, I lost patience and jumped off the ship already. I think allowing the player to drop the tiles when he/she wants too will fix this.
Overall, pretty interesting project. Keep it up!