Minor detail left to go is editing box attributes. The dialog is finished; I just have to code the back end so it can initialize and assign variables. Grunt work; nothing I haven't done a zillion times, but it's kind of tedious. I just need to do that and I think I'm done. I'm going to try converting one of the game's non-trivial animations to Bola format after that. If it works, I'll convert everything, then get to work on player animation sprites again. It's been quite a bit of time and effort (past entries say I started working on Bola again three weeks ago [wow]), but this tool will probably make up for the time it took to make it several times over. I'm also going to keep adding the odd functionality here and there (haven't forgot a formal onion skinning scroll bar) for future use. I have a minor secret project I want to make using this. I'll poke at it now and then as TMS progresses.
And now I'm going to eat this pie.
Chris, are these bounding boxes primarily going to be used for collision detection?
oh.. steals slice of pie! Yum! :P