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Quote:Original post by JTippettsYup, that's what I'm thinking too. I've used Maya 6.0 for game design stuff (Placing game objects like AI waypoints when working on State of Emergency 2 on the PS2, and stuff for our current projects on the DS), but not any actual modelling.
Considering what Blender delivers for the price, and how it saves me a bundle of money, I'm willing to put up with some moderate weirdness and get some stuff done.
Quote:Considering what Blender delivers for the price, and how it saves me a bundle of money, I'm willing to put up with some moderate weirdness and get some stuff done.I know it's a sweeping generalisation, but one of my biggest dislikes of OSS is that "it's free, so I can't complain" - I'm sorry, but Blender (or whatever else) might be technically and functionally exceptionally good but usability should also be a first-class citizen. If it fails at usability it fails full-stop.
Quote:Original post by JTippettsYep, that's pretty much exactly why I want to try and get blender stuff done. I only started looking at Blender thanks you Your Journal Entry [smile]
If you look at my journal, in the header part there is a little blue bug dude endlessly marching in place. He was my first real character done in Blender, and has been featured in no less than 6 aborted proto games and applications, from isometrics to 3D to side-scrolling shooter action. He's a little dated now (I can do much better) but at the time I was thrilled when I got him animating, because it meant no more hand-drawn, craptacular pieces of shit scrolling across the screen in my games; this was the big time. Programmer art FTW.
Quote:Original post by JTippettsYep, that's pretty much exactly why I want to try and get blender stuff done. I only started looking at Blender thanks you Your Journal Entry [smile]
If you look at my journal, in the header part there is a little blue bug dude endlessly marching in place. He was my first real character done in Blender, and has been featured in no less than 6 aborted proto games and applications, from isometrics to 3D to side-scrolling shooter action. He's a little dated now (I can do much better) but at the time I was thrilled when I got him animating, because it meant no more hand-drawn, craptacular pieces of shit scrolling across the screen in my games; this was the big time. Programmer art FTW.
Considering what Blender delivers for the price, and how it saves me a bundle of money, I'm willing to put up with some moderate weirdness and get some stuff done.