I've decided to also dig up a project I was working on at the same time last year, "Legendary Hero of Legend". Although it won't go by the same name anymore, the concept remains the same, a Zelda-like Action adventure game. The original code was written with the XNA beta, so it won't compile. Therefore, I'm going to have to really revamp it to get it working with the current XNA build. The project was going well back then, and I would like to continue it now and see it through to completion.
Well, the asteroids are finally done, so I can move on to other parts of the level. It's pretty interesting seeing a chunk of rock smash into four ships in a row, and hopefully it will work well in the finished level.
I've decided to also dig up a project I was working on at the same time last year, "Legendary Hero of Legend". Although it won't go by the same name anymore, the concept remains the same, a Zelda-like Action adventure game. The original code was written with the XNA beta, so it won't compile. Therefore, I'm going to have to really revamp it to get it working with the current XNA build. The project was going well back then, and I would like to continue it now and see it through to completion.
I've decided to also dig up a project I was working on at the same time last year, "Legendary Hero of Legend". Although it won't go by the same name anymore, the concept remains the same, a Zelda-like Action adventure game. The original code was written with the XNA beta, so it won't compile. Therefore, I'm going to have to really revamp it to get it working with the current XNA build. The project was going well back then, and I would like to continue it now and see it through to completion.
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