Almost there

Published February 02, 2008
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When I said almost all the games worked last time what I really meant was that only half of them worked, the other half started but where buggy as all hell. I've squashed quite a few bugs and now there really is only a couple games that don't work. For example Mega Man V(my favorite Mega Man on the GB) just restarts when you select the level. There are also some other bugs like this in Mega Man 2:



If you don't see it, take a look at the platform in the upper-left.

I did finally get Super Mario Land 2 to work right. I've never been able to get it past the title screen, even in the old emulator.



I'll put out the first real release after I fix the remaining (hopefully few) bugs and create a dialog to switch keys.

Also I've decided to make the project open source, but it'll be after I'm sure this thing is 100% correct. Not sure what license I'll use, but it sure as hell won't have "GPL" in it.

Edit: Fixed the bug in Mega Man V.


0 likes 3 comments

Comments

benryves
Excellent work as always. [smile] How about the MIT, BSD or zlib licenses (or any other permissive open-source license)?

What are you using to display the video output? I'm having real problems getting GDI+ to be fast enough (especially on a maximised form) and MDX/XNA are difficult to distribute. It's a recurring problem I have with graphics-heavy C# apps.
February 04, 2008 06:08 AM
Scet
I'm using SlimDX now, although all the posts before this one where in MDX. Not sure how hard distribution will, I remember someone having problems with the demo, and I needed that latest SDK to install it.
February 04, 2008 12:56 PM
Scet
I'm using SlimDX now, although all the posts before this one where in MDX. Not sure how hard distribution will, I remember someone having problems with the demo, and I needed that latest SDK to install it.

February 04, 2008 01:13 PM
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