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A basic implementation of sprites is now done. They currently have a few physics attributes, just enough to keep me happy, so they can collide with the world and react accordingly. I didn't really play on having support for physics to be honest but using vectors made things painless and it just kinda fell into code. Apart from sprites I also got a structured game class done.
Visit www.fallenmoon.net to read more...
Visit www.fallenmoon.net to read more...
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