Fallen, oh dear :

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If you stab into the dark enough times, you'll eventually hit something.
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90 entries
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diablo_tk
September 29, 2008
Well...
...I start lectures tomorrow. First on the list is C Programming, yes just C - I believe we will be using a unix os although I'm not sure about what complier or editor we'll be using yet. After that its Computer systems, closely followed by Game Architecture, Design and Development. So a pretty pac…
1,007 views
diablo_tk
September 28, 2008
Updgrade
Well, I have been spending money on behalf of some one else to get a new rig setup.

New 9800 GT, which is faster than my older super over clocked egva 8800.
Quad Core 2.4gz processor > Duel Core 2.3gz.
New dell monitor with four usb ports + vga and hdmi ports, so now I have duwl screens.
Xbox plug…
1,028 views
diablo_tk
September 01, 2008
giff (t)


Well at the end of the week I'll be moving out of this rented accommodation and moving into my brothers house which is in Leicester. Its about 3 hours from where I am at the moment (Horam), fortuanlly I have my psp and a new Tales Of.. game to help speed up the joruney (I wont be driving). There is…
1,099 views
diablo_tk
August 29, 2008
Also

Wannnnt, please give me money so I can buy this, thankyouuuuuuuu!!!!!!!!!!!
1,139 views
diablo_tk
August 29, 2008
...

...

557 views
diablo_tk
March 30, 2008
Is this thing on?
Its been a while but here I am again. The reason for the long wait for this update is a simple one, it's because I was working on something and wanted something to show before posting about it.

Well that was going to the be the original reason anyway. What actually happened was I spent so long worki…
874 views
diablo_tk
March 16, 2008
Rewrite Done
Yes thats right, the rewrite is done (- scripting). So what does this mean? well its means I have created a new google code page for the project where you can download a better version of the engine using svn or just downloading the rar files (featured download). The rewrite has taken so long becau…
976 views
diablo_tk
March 10, 2008
R

R

Refactoring is the process by which you spend a lot of time looking at your code and saying, "well this is rather badly put together maybe I should just change this... uh... crap no nothing works :@". It is also the current process I am going through with the game engine (formally called SharpNabla…
1,015 views
diablo_tk
February 27, 2008
Codename
Since my last post I have done a huge amount of work on the engine and added a lot of new features. One feature I wanted in my previous engine was the ability to use compressed folders as readable resources, i.e. you load an image from within a zip file...




Read the rest at fallenmoon.net.

888 views
diablo_tk
February 21, 2008
Playground
Nothings been posted for a few days, though I have been hard at work. Having said that I have come to realize that there is a bug with delta timing, that for now, I can't be bothered to fix. For those that don't know delta time is the time it takes to do something in the grand scheme of things and …
846 views
diablo_tk
February 18, 2008
Sprites
A basic implementation of sprites is now done. They currently have a few physics attributes, just enough to keep me happy, so they can collide with the world and react accordingly. I didn't really play on having support for physics to be honest but using vectors made things painless and it just kin…
767 views
diablo_tk
February 14, 2008
Sources
Just a quick post to let you know I have uploaded the source of SharpNabla to code.google.com so if you have an SVN client you can download the code

Read the rest at fallenmoon.net
589 views
diablo_tk
February 08, 2008
Texture Painting
After positing the picture viewer I noticed a bug in the code which wouldn't allow you to have more than one image, well thats now sorted (IntPtr problem) so YA! Anyway I decided to get texture painting, a new feature, implemented in to the engine, basically you lock a texture paint to it and then …
636 views
diablo_tk
February 06, 2008
Duel Contexts
One of the other reasons as to why I am changing my programming environment is that I want to be able to take advantage of the really super sweet winforms controls that you get in the flashy free express ides from Microsoft. To this end I thought it would be pretty important to be able to handle mu…
591 views
diablo_tk
January 07, 2008
A While
A While
The reason for the no posting is because I have no internet access at home, and still don't (posting this during college). I was told I'd have to wait 7-10 days and that was a month ago so I phoned them last Wednesday and now I should be back online this week sometime.

Gobo cave news
Well hove…
666 views
diablo_tk
December 17, 2007
Alive
Yea I'm alive, I just dont't have internet access at home because BT cut my phoneline.

Gobocave news
Can't... upload... screenshots. I'm currently working on the editor and its coming along fine. You can create a new scenario, give it a name, etc. You can create a map and do stuff to that to. And fin…
669 views
diablo_tk
November 22, 2007
Untitled
Day/Night Cycle
Once I had lighting proper I started to work on day & night cycles. Before all this the light was always on, but you wouldn't want a touch out on a nice sunny day so the first step was to make the light turn on and off, a simple enough process, however this also meant separating …
613 views
diablo_tk
November 19, 2007
Lights please !?
Lights please !?

I was board of the plan old fog system so I decided to get some form of lighting in. At the moment the system calculates the lights effect based on distance and light intensity. At the moment all light is natural white and the only color effect is from fog color but I want to be abl…
600 views
diablo_tk
November 16, 2007
Pathed
Pathed.
It would seem that my friend hadn't got a* working correctly so it was down to me. Before I searched the interwebs for a tutorial I tried to get it working on my own, and got oh so close. I got it all right apart from a wasn't looking through the previous, or open nodes, for a shorter path a…
592 views
diablo_tk
November 15, 2007
Attack
Attack
Well I started working on getting the enemy to attack you a while back and thankfully I think I have something that is working. When I said that I was leaning towards a behavioral system I actually lied because the balance is now more 50/50 (archetypal) this is simply because it is a lot easi…
588 views
diablo_tk
November 06, 2007
Hunter, Hunted.
Hunter, Hunted.
Well its that day again, tuesday, which means I had some free time with which I did more work on the game. Once I had the parties attack system working I moved on to how other NPCs should be involved, including enemies. So far I have split the world up in to three groups; you, your a…
612 views
diablo_tk
November 04, 2007
The duel
The duel.
Slowly but surly I have been working on the combat system for the game. I had to rewrite how I handle collisions completely because I didn't have a good enough way of handling responses. These issues have finally been resolved, thankfully, because of some function pointer usage. This isn't…
646 views
diablo_tk
October 30, 2007
The Solo Effect
The Solo Effect.
Well I had the afternoon off today(like every Tuesday) so I spent it on getting the solo movement done. It wasn't really to hard because I had made it so you can just set the active PC id (0-3) and it then centers on that PC and acts like it's the main PC. The hard part came when c…
760 views
diablo_tk
October 28, 2007
The Three Stages
The Three Stages.
I'm finally done with the system for followers. I can break down the process into three stages; basic move towards, teleportation, the swap.

The first stage, basic move towards, is a simple function that determines the direction the PC must move to be closer to the target. It is re…
788 views
diablo_tk
October 27, 2007
The four wise men
The four wise men.
After I got the mouse interaction done I decided it was about time to change that font and it took a while to find one I liked. After I found the right font I killed a few bugs with the party/character creation process (after the change to mouse, the name input wasn't accepting th…
813 views
diablo_tk
October 27, 2007
Click
Click.
I allocated myself sometime to get the mouse support done this morning and it is now finally done (most of the time spent drawing the buttons). The next stage will be to find a better font because the one I'm currently using is a bit OTT. I'm going to be looking of a serif font as they are mu…
647 views
diablo_tk
October 26, 2007
Black Lines
Black Lines.
Today I have been working on the UI. Now I'm not much of an artist so doing a graphical UI is not something I look forward to, however I did have inspiration in the form of the old exile games (escape from the pit). Now, I know, I know, the UI is was created with windows but the art of …
683 views
diablo_tk
October 25, 2007
Game In Progress
Game In Progress.
Its been slow progress but I have been putting in the work. I'm trying to get as much of the basics done so I can at least have a play through, but theres a lot of "basics". Party creation is what I have been mostly working on and its 90% complete, after that I think ill need to ge…
682 views
diablo_tk
October 20, 2007
back to square one.
Back to square one.
It would appear that I have finally gotten back to where I was, though still time round the its completely controlled by scripts. Now I'm working on the game system. I'm going for a simple system of four classes and one race, which is of course human. The four classes in question…
597 views
diablo_tk
October 15, 2007
Thus begins...

Thus begins...
I have started work on getting that RPG ported to squirrel. So far I have the map and tileset structure pretty much sort out so I am able to draw a map. Next I need to get the viewporting of the map working and also I need a function so I can center the map on a point. All this functi…
542 views
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