Now I'm looking forward to continue with my project. To make my return to DOGLR easier I created these charts (pdf). First I want to model and texture four fantasy planets to explore the new features of DOGLR like normal maps, specularity maps and ambient occlusion maps. Afterwards I want to implement the rendering of decals as a forward rendering pass after the DOGLR part.
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Reading: The Time Ships by Steven Baxter
Watching: Startrek The Next Generation Season 4
Listening: Super Ready / Fragmente by The Young Gods
Surfing: Strange Horizons
Playing: NHL 2009 Demo (PS3)