Story Time!

Published September 16, 2008
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Well, its been a while and here's why: My hard drive crapped out and I had my cpu in the shop for a week, I had a family reunion in Michigan and was gone for a week, I've started a new job and have been training for the last two weeks. So now you know, even if you don't care.

Here's an animated gif of the sprite layers system in action:

Would you prefer an animated gif, or a linked avi?

The legs, torso with head, and arms are rendered separately into the sprite sheet, and exist as individual sprite sequences. The torso sequence's frame is controlled directly controlled by the angle of the cursor in relation to the player. I've only set up an animation for the top 180 degrees, so if the cursor falls below the player either the first or last frame of the sequence is used. If the cursor hovers directly below the player, the torso frame snaps between the beginning and end of the sequence. The only way I know to solve this is to animate the torso sequence in a full circle so there are no snaps, which I will do soon.

Almost all of the time I've spent on this project has been on the engine and tools. I've finally decided to stop this for a while and start working on the game content. I've decided that making exclusively 3d-rendered backgrounds will be too time-consuming. I have a wacom (digital drawing) tablet that I only used for making textures for 3d models, but I recently discovered how fun digital painting is, so in the name of fun I'm using both 3d renders and painted backgrounds. Organic environments are well-suited for painting, and mechanical structures are easy to build in 3d. Any artwork I do is guaranteed to take a long time, so I'm asking former classmates for help with this.

The game needs a story, and here's what I have so far:
Its the future, and autonomous machines are common. You are a revolutionary new kind of robot, created by an eccentric robotics genius. Your creator has kept your existence a secret because of the experimental nature of your design. One day, many of the city's machines start "malfunctioning" and causing mayhem, with rumors of a computer virus as the cause. When he sees that the police are failing to control the situation your master fears for his life, both from the chaos outside and from the possibility of you "going maverick". In an effort to protect himself and test your vulnerability, he locks you out and tasks you with destroying any malfunctioning machines in the building. After learning of your potential he sends you into the city to help others. Your accomplishments do not go unnoticed though, because soon the military takes interest in you... What do you think? This project may not make it past a demo, so the story could expand if that happens.
0 likes 5 comments

Comments

Aardvajk
Nice to see an update on this and glad the project is alive and well.
September 16, 2008 04:14 PM
a_insomniac
Awesome update and very interesting project. I'd love to hear you talk more about your sprite animation pipeline. Very cool indeed.
September 16, 2008 05:02 PM
Drilian
Yeah! It's back!

Looks great. Animated gifs are fine for small things like individual sprite animations. That looks great as-is.

I certainly hope this makes it at least to "demo" if not "full game" status. You will break my game-lovin' heart if you ever give up on this project :D
September 16, 2008 07:20 PM
Slather
Thank you very much! Its hard to get a lot done with little chunks of time here and there, but I promise that I won't give up!

a_insomniac: I'll go through the whole sprite process on the next update for you.
September 18, 2008 01:30 PM
Gaiiden
Make sure you're not short-changing the tools to work on the game. It's okay to take a break from the tools but pour the same amount of effort into them as well - tools are good.
September 26, 2008 05:54 PM
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