It has been a while since my last post. I have been keeping busy with the editor development and I have just not been able to post so much. That and my so called life have taken up a lot o free time.
I have talked about releasing the editor for a while and here now is the first build. It is by no means finished or bug free. What I am interested in hearing about is how the editor runs on your system, does the tools behave as they should etc. I have the last few days tried to make it work on ATI range of cards, it has not been as hard as I first imagined it would but it has nevertheless taken a fair amount of time. The editor has only been tested on Radeon x1650pro, Geforce 7800 and Geforce 8400 MG (laptop graphics chipset).
No help documents have yet been written so I thrust you can figure out how the controls work. There are a few keyboard shortcuts for the buttons found in the editor. I have supplied a small demo map called grassland.map. It is located inside the demo map folder.
At the time resources and map files must be located in the same folders in order for the editor to find the correct paths. This will be addressed later.
Do not expect the editor to be fully fledged and ready to be used in your own projects just yet.
And with that being said, have fun!
Download
[edit]
Was a little bit tired last night, I had forgot to mention that OpenAL needs to be installed. Find it at creative labs website.
Direct link
Sorry for any inconvenience.
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Any idea what I'm missing? All I can guess is my .NET runtimes maybe?