LGO Update & New Team Members!

Published March 05, 2009
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Just wanted to post an update. The community members of Level-Grind Online have established a working backstory and have defined histories and game-play for the three spell-casting base classes. In addition, we have defined the mechanics for class customization which will be used by all base classes.

We feel we've made great progress and are looking forward to presenting more information shortly. At present, we are moving on to the remaining three base classes and are turning our attention to the histories and places of interest within our World's borders. We are always looking for talented and imaginative writers and designers but are especially looking for a Concept Artist to take over Lead and begin creating comps for the various classes, races, and locales.

If you're interested in more info, check out our forums at:

LGO Forums

In the mean time, I wanted to announce the addition of a new team member, Bryan Roessel.

Bryan Roessel - Lead Designer (Gameplay Mechanics). Bryan is a science teacher with an undergraduate degree in physics who's life-long passion for games had him writing text-based RPG's and board games as early as the 5th grade. As technology advanced, Bryan joined the modding community making maps for StarCraft and other games. By his high school years he was no longer satisfied with the constraints of other games and took a course in C++ programming which allowed him to build his own 2D tile-based RPG. Bryan and his friends then moved on to make elaborate implementations of games such as Risk and Puerto Rico; adding exploration, combat, and unique game mechanics. Since then, Bryan's been teaching himself PHP, hacking together web-based multi-user environments.

Cheers!
Jeromy Walsh
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