I haven't been completely lazy during the past two months; I made a generative art toy which feels to me like the seed for a much larger, more involved project. If my job goes away, as so many seem to be doing these days, I might even have time to work on it.
After some self-enforced exile from the game dev world, I am diving back in. After some extremely helpful feedback over at the Kongregate community I am working on TriGaVoid 1.5, which will be more of a professional effort and include things like achievements, power-ups, and lots and lots of optimizations. I plan to post regular updates, code snippets, and links to the prototype as I make progress. We will see.
I haven't been completely lazy during the past two months; I made a generative art toy which feels to me like the seed for a much larger, more involved project. If my job goes away, as so many seem to be doing these days, I might even have time to work on it.
I haven't been completely lazy during the past two months; I made a generative art toy which feels to me like the seed for a much larger, more involved project. If my job goes away, as so many seem to be doing these days, I might even have time to work on it.
Previous Entry
Another Tutorial Uploaded
Next Entry
4e7-ish, or UFEC!
Advertisement
Latest Entries
Propagation By Water, part 1
1231 views
Declarative Declarations
1470 views
4e7-ish, or UFEC!
1168 views
Diving Back Into This Stuff
985 views
Another Tutorial Uploaded
1224 views
Perlin Textures in Flash Tutorial
1287 views
I Launched a Game!
1348 views
Shaded Landscape, Experiment 1
1135 views
Perlin Ants
1190 views
Tile Game Engine Update: Where Am I?
1076 views
Advertisement