Diving Back Into This Stuff

Published March 26, 2009
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After some self-enforced exile from the game dev world, I am diving back in. After some extremely helpful feedback over at the Kongregate community I am working on TriGaVoid 1.5, which will be more of a professional effort and include things like achievements, power-ups, and lots and lots of optimizations. I plan to post regular updates, code snippets, and links to the prototype as I make progress. We will see.

I haven't been completely lazy during the past two months; I made a generative art toy which feels to me like the seed for a much larger, more involved project. If my job goes away, as so many seem to be doing these days, I might even have time to work on it.
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