Grass, water and detail textures
Published October 29, 2011
Here's a video of the work we've done on water, grass and detail textures. There's also a new build with these featuers on the blog: http://blog.milchopenchev.com
We haven't really had time to post any detailed description on the technicals behind the water or detail maps, but hopefully soon we will. As always, thanks for reading.
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I can't imagine trying to get all that geometry to behave properly while deforming it, [i]and[/i] getting your textures lined up seamlessly, [i]while[/i] being able to dig entirely through the planet. I'm gonna stick to 2D at least for the present. [img]http://public.gamedev.net/public/style_emoticons/default/laugh.gif[/img]