Station 6 art style finalised!

Published November 11, 2011
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[color="#7D7D7B"]Welcome back![/color]

[color="#7D7D7B"]I'm excited to say that we've decided on the art style for the game, as well as the design for the astronaut. Earlier this week, I asked Ben to draw up a picture of what he imagined the in-game art to be like, similar to the one he produced last week, and he came up with this:
station6_corridor1.jpg
This is what we want the game to look like. I really love the style of this picture, and having the entire game look like this - hand drawn, like an animated, playable comic book - would make it really unique. Ben will be drawing and colouring in the characters and scenery by hand, and then I'll be scanning them in and constructing levels with them in the (currently unintuitive) level editor.[/color]

[color="#7D7D7B"]Here is the final astronaut design, nice and simple:
station6_spaceman1.jpg[/color]

[color="#7D7D7B"]And here's a preview of the astronaut walking animation sprite sheet:
station6_astronaut_walk1.jpg[/color]

[color="#7D7D7B"]Ben's current task is just to get to work on drawing the sprites, while I'm currently working on some rope physics for cables. I want to make it so that when you pick up a cable from a machine, it snakes behind you as you walk around with it. Other than that, there's not really anything else to add to the engine, other than tweaks and increasing efficiency of some areas of the code.[/color]

[color="#7D7D7B"][font="arial, verdana, tahoma, sans-serif"][size="2"]Thank you for reading! If you want to be kept up to date with the latest developments of Station 6, please keep checking back at this journal, at my website ([/font]http://supermaximo.com[/color][color="#7D7D7B"][size="2"]) or follow [/color][color="#7D7D7B"]@supermaximo93 on Twitter.[/color]
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We'd really like to hear what you think, so please don't hesitate to post a comment, or send me a Twitter or private message.

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See you next week!

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2 likes 1 comments

Comments

Aardvajk
Excellent idea with the hand drawn sprites, be interested to see how it works out.
November 11, 2011 10:38 PM
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