vortxGE port to OpenGL 4.x
Published December 28, 2011
Well its time to bite the bullet and start using all my own matrix data, do some shader rewrites and get ready for OpenGL 4.x and the future. I kept putting it off because of small issues in the engine I just had to fix first. Now there all done I have no excuse :-)
Plan of attack.
1. Add all new Matrix vars to all scene nodes.
2. Store a Projection matrix.
3 Store a View matrix.
... then before I start removing the old openGL calls I'll check all old matrix data matches the new ones. I think this will save a lot of pain if things go wrong.