vortxGE : Update

Published October 24, 2012
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Started work on the Game level system, for this I needed to add hierarchy support to the Controls and also get that working in vortxEDIT. A recap on Controls in vortxGE, a control is a building block inside the engine for anything from a Viewer, Composite, Game Levels and so on. I wanted to be able to stack Levels on top of a LevelLoader control for example. This is all done and tested, as in the linking etc...

vortxEDIT
Now has support for loading Mesh assets and also simple Object adding. In the image you can see I was playing around with adding existing cubes but this could be any object I export from Blender. I also did even more code cleanups to do with Memory management. No ARC used anymore.

Screen Shot 2012-10-24 at 10.28.32 AM.png
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