vortxGE 2.0 progress

Published January 10, 2012
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I now have a new Mesh loading system, removed tones of code that was ment for multi-format loading and moved it all into a simple converter app, this new command line app also cleans up normals and add's tangent vectors before outputing my new mesh file format. Having a single mesh format for the engine has made it easier to support split mesh and auto shader loading.

Here's a simple cube loaded with the new code, I do support textures and tangent bump mapping already, but I have no lights in scene yet.. Getting there !!

vortxGE_rewrite1.png
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