SpaceBeam : How fixed level design change combat

Published July 29, 2012
Advertisement
Previously, space combat was mainly in a open space environment.
I can now place fixed elements, and combat is much enjoyable and tactical.
Even if ennemies have no proper IA, you can hide behind crates and try to sneak them... promising !

You can see in the video below new features of SpaceBeam:

  • 2d HUD showing enemies
  • Different ship designs
  • Some level design blocks (fixed & moving containers)
  • Speed boosters, triggered when a ship enters a zone
  • Placeholder sounds & music.

[media]

[/media]



Next to come : Some deeper game design
3 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement