DirectX Cheat Sheet

Published August 29, 2012
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I find it hard to visualise the flow and complete process required for a game loop using DirectX11 so to help myself I made myself a kind of cheat sheet. It's based on the presumption that most things are obvious and that just the order and steps required are to be detailed. The render calls made to the Model class don't include a Draw call to the GPU, as that is handled later by the Shader custom class.

HD Version: https://www.dropbox.com/s/7322x0i76sdnagm/DirectX11_Cheat_Sheet.png

DirectX11_Cheat_Sheet.png
2 likes 5 comments

Comments

Jason Z
That looks pretty cool - nice work.
August 30, 2012 01:12 PM
Alex Hopkins
[quote name='Jason Z' timestamp='1346332323']
That looks pretty cool - nice work.
[/quote]

Thanks Jason, I'm currently reading through Practical Rendering & Computation with Direct3D 11 and I know a few friends who've bought it based on my recommendation, incredibly useful, thankyou! :)
August 30, 2012 01:25 PM
Jason Z
Thanks for the comments - I'm glad you like it :)
September 01, 2012 04:40 PM
lakshmi14

The DropBox link does not work, any updated links?

February 09, 2021 09:31 PM
vrund

the dropbox link does not work, if anyone has any other links please share. thank you.

November 19, 2021 07:20 AM
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