HD Version: https://www.dropbox.com/s/7322x0i76sdnagm/DirectX11_Cheat_Sheet.png
I find it hard to visualise the flow and complete process required for a game loop using DirectX11 so to help myself I made myself a kind of cheat sheet. It's based on the presumption that most things are obvious and that just the order and steps required are to be detailed. The render calls made to the Model class don't include a Draw call to the GPU, as that is handled later by the Shader custom class.
HD Version: https://www.dropbox.com/s/7322x0i76sdnagm/DirectX11_Cheat_Sheet.png
HD Version: https://www.dropbox.com/s/7322x0i76sdnagm/DirectX11_Cheat_Sheet.png
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Comments
Jason Z
That looks pretty cool - nice work.
August 30, 2012 01:12 PM
[quote name='Jason Z' timestamp='1346332323']
That looks pretty cool - nice work.
[/quote]
Thanks Jason, I'm currently reading through Practical Rendering & Computation with Direct3D 11 and I know a few friends who've bought it based on my recommendation, incredibly useful, thankyou!
That looks pretty cool - nice work.
[/quote]
Thanks Jason, I'm currently reading through Practical Rendering & Computation with Direct3D 11 and I know a few friends who've bought it based on my recommendation, incredibly useful, thankyou!
August 30, 2012 01:25 PM
November 19, 2021 07:20 AM
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