Just a short gameplay video of a new track I'm playing with, which contains more variations than the previous ones.
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riuthamus
This is looking very clean! A job well done man. Seriously, what engine are you using?
October 12, 2012 12:48 PM
Thanks! As I've said in previous entries I'm not using an existing engine, I developed my own using OpenGL, mainly because I'm interested in it and for learning purposes. Glad you liked it
October 12, 2012 03:46 PM
This is my first entry I have read of yours! I'm very visual so i tend to lean in the direction of pictures and videos! Which most people don't do ! Anyway great job and excited to see more
October 12, 2012 04:49 PM
Wo ! I'm a fan of the wipeout/F-Zero series and I'm a bit hard with all clones usually. But your game seems really fun and I'm not joking.
It reminds me more of the F-Zero series (rigid gameplay, small tiles for the track) and that's fine because the feeling of speed is well rendered and the game has a unique design.
I think you should add more elements from F-Zero X like (a lot) more enemies per race, larger track and some crazy tracks. Also it should be nice to give some tools to the players to take sharp bends if you don't increase the width of the tracks because in a game like this it's frustrating to lose some speed.
If you have never played F-Zero X you should definitely try it
Well done !
It reminds me more of the F-Zero series (rigid gameplay, small tiles for the track) and that's fine because the feeling of speed is well rendered and the game has a unique design.
I think you should add more elements from F-Zero X like (a lot) more enemies per race, larger track and some crazy tracks. Also it should be nice to give some tools to the players to take sharp bends if you don't increase the width of the tracks because in a game like this it's frustrating to lose some speed.
If you have never played F-Zero X you should definitely try it
Well done !
October 12, 2012 06:29 PM
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