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Weekend Reading: Tales from Journal Land

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Gaiiden

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Here are your Journal Land entries from the period of 7/7 - 7/12

From The Staff

  • GameDev.net Staff Journal - Gaiiden has been taking notes these past few months and addresses common problems authors have when writing/editing/submitting articles. Be sure to read it if you are a content author or considering becoming one!

    Project Updates

    • Journal of EDI - EDI has released v0.9 of the Revel Immortal Alpha
    • Making a Terrain Generator - TheChubu details the success he's had so far using the recursive midpoint displacement inverse algorithm for terrain generation
    • My attempt at making a platformer - AFS talks about adding depth to his 2D platformer and how he's letting the inside of buildings be explored
    • kseh's blog - kseh updates on what he's been working on the last two months for his RPG project
    • Orange Chair Software Development - Navyman is wondering if it's worth starting up a video blog for the Portas Aurora project and is looking for feedback on the idea
    • Squared'D's Journal - Squared'D has an update and revised schedule for his Project B
    • Robot University -- a 2D DirectX Puzzle - puz's latest maze generation challenge was to create a labyrinth with paths extending out in 8 directions
    • /* Why you crying? */ - JTippetts has some updates on troubles he's been having with Goblinson Crusoe and introduces his new baby daughter. Congrats!
    • Undead Castle Dev Journal - afliii gives an overview of the back story for Undead Castle
    • achild's Journal - achild has released his 2D skeletal animation tool Basis and has also started up a kickstarter for it to continue to improve it
    • Fran Bow, a point & click adventure - bladderbloat announces the first alpha demo for Fran Bow
    • Lotuz - Life with indie games - Arthur Souza wraps up what he managed to accomplish building a soccer simulator in a 48hr jam

      Game Dev Stuffs

      • Norman Barrows' Journal - Norman Barrows has been taking copious notes on various ways developers have tried to counter people from cracking their game, or using cracked copies of their game. The formatting could use some work but plenty of info/techniques are listed
      • Leadwerks Developer Blog - Josh Klint announces the success of the kickstarter to get Leadwerks working on Linux, hot on the heels of their success at getting the engine greenlit for Steam
      • Chronicles of the Hieroglyph - Jason Z highlights some of the more interesting features in the upcoming Direct3D 11.2 update
      • DareDeveloper's Journal - DareDeveloper thinks we should all be working together a lot more
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