Weekend Reading: Tales from Journal Land

posted in Gaiiden's Scroll
Published August 30, 2014
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Here are your entries from 8/23 - 8/30

Welcome new author Finalspace!

Project Updates

  • Riuthamus's Freelance - riuthamus has the sketch up for his third DSM robot
  • Alurik's Journal - Alurik worked some more on his 2D top down shooter project, found out the hard way how removing items from a list you're iterating through can lead to funky things
  • Gregory's Development Journal - Gregory Cheyney lays down some thoughts on the battle system for his RPG maker project
  • Avengers UTD Chronicles - AvengerDr has been working on tech for cutscenes in his project, describes how he implemented a "typewriter" effect for printing text onscreen
  • Sporniket's log - Game programming while having a busy life - Sporniket realizes python is well suited to getting his sprite files together
  • Robot University -- a 2D DirectX Puzzle - puz has been spending this past week putting together an algorithm to generate mazes based on hexagons
  • Caveman - Norman Barrows reports on the latest caveman developments as well as how he dealt with burnout. The latest build is available for download as well
  • The Big Procedural Game Journal - rbritt continues working on and discussing various aspects of his large procedural-based game engine
  • Evolution - studentTeacher explains what's kept him busy this summer and the new terrain generations he's managed to work in with what free time he's had
  • Inside a Wicked Lair - iamvegu has a nice breakdown of how various stats for his game's characters affects the gameplay, with video examples no less
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