Day 4
Today I spent most of my time refactoring. But I also wrote new code at the last minute. Figure (12) is my initial attempt at maze generation.
Admittedly, Figure (12) doesn't look as good as when all the walls were in, like Figure (7). I need to think of a way of improving this. If anybody has a good idea, please let me know.
Meanwhile, here's a decent looking maze I wrote last year.
Is it removing too many walls, maybe?