Day 3

Published August 13, 2015
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I got the first placeholder animation today, which I added. Currently I'm using the same one for both movement and idle, and it's very likely to see some upgrades in the future as we polish the game before submission.
I also worked more on the level swapping mechanics mentioned yesterday, adding some effects to it and actually testing it for the first time.
Just as I was going to post this, I had an idea on how to improve the visuals for it, looks decent enough for now smile.png
I wouldn't be surprised if I go back and polish it more later, though.

I also got placeholder graphics for first level up and running, as well as laying out collision, and getting Death walking and jumping around somewhat decently.
Further improvements include adding ladders and high-tech climbing skills to Death's repertoire.

I also need to add more to the level swapping mechanic -- being able to select which pieces to swap (currently just hard coded for testing purposes).

I recorded a clip (using my phone, later videos will be in higher quality) which shows both the new placeholder graphics and the level swapping mechanic.

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Comments

Thaumaturge

It looks as though things are going well! The level-shifting mechanic is one that I've seen before, and which can produce some interesting puzzles, I feel. ^_^

August 13, 2015 12:39 AM
Lactose

It looks as though things are going well! The level-shifting mechanic is one that I've seen before, and which can produce some interesting puzzles, I feel. happy.png

Really? I can't remember any game with this kind of mechanic -- happen to have a link to where you've seen it before? =)

August 13, 2015 12:43 AM
Thaumaturge

It looks as though things are going well! The level-shifting mechanic is one that I've seen before, and which can produce some interesting puzzles, I feel. happy.png

Really? I can't remember any game with this kind of mechanic -- happen to have a link to where you've seen it before? =)

Oops, sorry that I left this so long! I seem to have forgotten to follow the entry, and so missed the new comment--I ended up finding it because I noticed a dot next to the entry's name in the side-panel of your "Day 4" entry, and was curious as to what it meant. I've followed the entry now, I believe. ^^;;

As to the mechanic, I believe that I've seen puzzle-platformers somewhat like this in one or more Flash games, perhaps on Newgrounds, Armor Games, or Kongregate.

It's been long enough that I don't remember the games all that clearly, but a bit of searching turned up Continuity as one example, albeit one that's not quite the same as your concept.

August 14, 2015 05:49 PM
Lactose

It looks as though things are going well! The level-shifting mechanic is one that I've seen before, and which can produce some interesting puzzles, I feel. happy.png

Really? I can't remember any game with this kind of mechanic -- happen to have a link to where you've seen it before? =)

Oops, sorry that I left this so long! I seem to have forgotten to follow the entry, and so missed the new comment--I ended up finding it because I noticed a dot next to the entry's name in the side-panel of your "Day 4" entry, and was curious as to what it meant. I've followed the entry now, I believe. ^^;;

As to the mechanic, I believe that I've seen puzzle-platformers somewhat like this in one or more Flash games, perhaps on Newgrounds, Armor Games, or Kongregate.

It's been long enough that I don't remember the games all that clearly, but a bit of searching turned up Continuity as one example, albeit one that's not quite the same as your concept.

Interesting, thanks for the link :)

I guess my idea wasn't quite as unique as I had hoped, but I'm still happy with it!

August 14, 2015 07:32 PM
Thaumaturge

Interesting, thanks for the link smile.png

Not a problem. happy.png

I guess my idea wasn't quite as unique as I had hoped, but I'm still happy with it!

It's still a decent idea, and one that can be fun and challenging, I do think. happy.png
August 14, 2015 08:13 PM
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