Final update (...?)

Published June 09, 2017
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This journal has been quiet lately, for a number of reasons. But before we get to that, here's the last video update (for now):

I grabbed various images from Google image search, and replaced most of my textures. This wouldn't be close to final in a proper game (even if we ignore the fact that I do not own commercial licenses for these images), but at least I think it looks better than what I had.

As some of the keen readers might have noticed, this journal became very quiet the last weeks compared to the initial ones. There's a number of reasons for that. Firstly, there were birthdays to attend (both my own and a friend's) and other social activities needing to be done. Additionally, there were some developments pertaining to other things I can't talk about yet, but which I might elaborate on in the future. I should know a bit more before the end of the month, so I might post something at that time... Combined, this does mean I couldn't invest as much time as originally planned, but the shift in focus from my side feels worth it going forward.

So, where does that leave this project?

For now, it will remain in its current state until further notice. I still want to come back to it and finish it off, as I think it could be quite a fun little bite-sized game with a fairly contained scope, but for now other things and potentially other projects will have to take priority.

I definitely gained some valuable experience with using Unity, and it's highly likely there will be more Unity related work/posts/projects coming.

Thanks for reading, and stay tuned... :)

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