In year's past the with work, and staying on top of all entry's and organizing things has kept me from being able to attempt throwing something together. but this year i have half the week off after tomorrow, so I figured i'd jump into the gauntlet and put myself through the paces like all the other contestants :). obviously i can't win any awards. anyway, I have my own cross-platform framework i've written, and i figured this is a good chance to see how flexible it is!
my idea is to take a cross between the themes of shadow, and ruins. the basic premise is that you are in some random ruins finding artifacts, however a monster is stalking the place, so you have to stick to the shadows, the monster is quite bright, and wonders around the level searching and stalking the player, which requires hiding in the shadows of the light cast from the monster's lantern, if the player is bathed in it's light then the monster well come barring down onto the player. the main focus of the game well be for getting a high score on how many artifacts you find along the way.
it's fairly simple, but that's my immediate goal to get done, and today was mostly about getting alot of the underlying code work in place to make everything work, to which has culminated in this image:
Till tomorrow, and good luck to all contestants!
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August 10, 2016 08:35 AM
all my artwork is going to be found from online(maybe some of the tile's i'll make myself).
this guy is from here:
http://opengameart.org/content/animated-top-down-survivor-player
this guy is from here:
http://opengameart.org/content/animated-top-down-survivor-player
August 10, 2016 04:41 PM
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The art is good! twinstick? very interesting concept.