For our 1942 / Star Wars game, this is where we currently are...
Following prototypes are complete
- Game scrolls vertically
- Player moves in four directions
- Player fires missile
- Enemy moves on board
- Player and enemy collide and explode
- Player can shoot enemy and it blows up
- Missile makes firing sound
- Explosion make explosion sound
[s]Current issue is that I have 50 enemies randomly showing up, but after all 50 have cycled through, the game stops. My random timer doesn't seem to be working yet.[/s]
I realized that the timer is actually working, what is happening is that it is recycling the enemies, since I hadn't killed any, it would stop at 50, but as long as I am killing the enemies, they will keep coming.
"Its not a bug, its a feature!"