Prototypes

posted in World of Sshado
Published October 20, 2016
Advertisement

For our 1942 / Star Wars game, this is where we currently are...

Following prototypes are complete


  • Game scrolls vertically
  • Player moves in four directions
  • Player fires missile
  • Enemy moves on board
  • Player and enemy collide and explode
  • Player can shoot enemy and it blows up
  • Missile makes firing sound
  • Explosion make explosion sound


[s]Current issue is that I have 50 enemies randomly showing up, but after all 50 have cycled through, the game stops. My random timer doesn't seem to be working yet.[/s]

I realized that the timer is actually working, what is happening is that it is recycling the enemies, since I hadn't killed any, it would stop at 50, but as long as I am killing the enemies, they will keep coming.

1 likes 2 comments

Comments

Navyman

"Its not a bug, its a feature!"

October 22, 2016 05:24 AM
Sshado

True :)

I just learned that all I had to do was set the "kill enemy offscreen" to true to fix the problem.

I am beginning to think this game engine is just too easy to work with...

October 22, 2016 05:28 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement

Latest Entries

Rogue Fighter

3159 views

Prototypes

1497 views

New plan

1116 views

Triple Monitor KVM?

1462 views

Ugh...

1153 views

WTF

1058 views

Score!

943 views

Stuff ordered

977 views
Advertisement