Bound and Determined

posted in Vidar DevBlog
Published December 06, 2016
Advertisement

[color=rgb(51,51,51)][font=Georgia]


Hi friends!

[/font][/color]
[color=rgb(51,51,51)][font=Georgia]


This week I'm pushing a new patch to primarily address one thing: key-bindings are now in the game. In theory, you should have a lot more flexibility when it comes to your input. This includes resetting your keyboard keys to something more comfortable, remapping an XBox Controller, and switching between a keyboard and controller profile. Previously, if a controller was plugged in, you could not use they keyboard whatsoever. That restriction has been lifted.

[/font][/color]
[color=rgb(51,51,51)][font=Georgia]


Candidly, I found the keybinding process to be incredibly difficult. I'm not terribly familiar with the Win32 API, or reading inputs from the keyboard. I'm proud of what was done, but this took longer than I was hoping. I'm crossing my fingers I can make up some time down the road this week.

[/font][/color]
[color=rgb(51,51,51)][font=Georgia]


Speaking of plans for the week, expect yet another patch next week which cleans up some bugs in the Final Confrontation before we all leave for vacation.

[/font][/color]
[color=rgb(51,51,51)][font=Georgia]


Additional bug fixes are also incoming, they're getting pretty nuanced now!

[/font][/color]

[color=rgb(51,51,51)][font=Georgia]

Alpha 0.7.5.1

[/font][/color][color=rgb(51,51,51)][font=Georgia]


Quests
A Little Something

[/font][/color]

  • This is now a time-limited quest
[color=rgb(51,51,51)][font=Georgia]


Clearing The Way

[/font][/color]

  • Added dialogue for Dorottya and Katarina as they are about to dig the tunnel
  • Added dialogue for Dorottya and Katarina on completion of the tunnel, regardless of whether the quest is complete
  • Fixed Katarina's clipping issue when choosing the tunnel as a reward
  • Fixed pathing issues inside the tunnel
  • Replaced the entrance to the tunnel with a rope, and included climbing animations
[color=rgb(51,51,51)][font=Georgia]


Dr. Spore

[/font][/color]

  • Gusztav is no longer so greedy; he'll only take 10 mushrooms if you tell him he can't have more
[color=rgb(51,51,51)][font=Georgia]


Light in the Darkness

[/font][/color]

  • Robert actually takes the Bright Flower from you now
  • Using the last Bright Flower before completing this quest now appropriately updates your journal
[color=rgb(51,51,51)][font=Georgia]


Spirit Walk

[/font][/color]

  • Completing this quest will now anger Bernadett (doesn't everything?)
  • Piri's dialogue on completion has been updated to make the reward for this quest clearer
[color=rgb(51,51,51)][font=Georgia]


The Second Son

[/font][/color]

  • Fixed a corner case related to the completion cutscene that would appear strange if you left the workshop then immediately went back inside.
[color=rgb(51,51,51)][font=Georgia]


Misc

[/font][/color]

  • Added keybinding configuration. You can reach it from the Options menu
  • Added controller and keyboard profiles; you can switch between using an XBox controller and a standard keyboard in the Options menu. This means you can still use the keyboard even if a controller is plugged in.
  • Added various non-text tutorials
  • Fixed various passage issues in town
  • The Church will not close its doors if you have the Ice Cave Waypoint
  • Cecilia's House will not close if you have the Dark Cave Waypoint
[color=rgb(51,51,51)][font=Georgia]


Dean is the head of Razbury Games, developer of Vidar, an RPG Puzzler Where Everyone Dies. Pre-order it on the website to play it right now, and keep in touch with twitter.

[/font][/color]
Previous Entry Bad Trip
Next Entry Slick
1 likes 2 comments

Comments

Steer

You said that you are "not terribly familiar with the Win32 API". Does that mean that you are not using any interface library such as SFML, GLUT, etc?

December 07, 2016 11:22 AM
RazburyGames

Hey Steer! I'm not, I've found that generally speaking most of these libraries assume I have more control over the core game code than I actually do. Since I'm using RPG Maker VX Ace, there is a thin layer of code that I can't access. That often spells disaster for trying to integrate with these things. Have you had any luck in that direction?

December 07, 2016 03:04 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement

Latest Entries

SXSW Wrap Up

1625 views

A Way Forward

1232 views

Rebalancing

1323 views

A Little Love

1586 views

Room at the Inn

1457 views

Slick

1221 views

Bad Trip

1317 views

Patience

6454 views
Advertisement