Slick

posted in Vidar DevBlog
Published December 13, 2016
Advertisement

[color=rgb(51,51,51)][font=Georgia]


Hi friends!

[/font][/color]
[color=rgb(51,51,51)][font=Georgia]


Short post for this week, as lots of ends are tidied up. This week I added several additional paths through the Ice Cave (along with about 25 new puzzle options and a new mechanic). Additionally, a lot of love was added to the Ruins, with tons of bug fixes throughout - I don't want to go into a lot of detail here because the Ruins are pretty spoilery?

[/font][/color]
[color=rgb(51,51,51)][font=Georgia]


Finally, saving / autosaving works a little differently now. Before, whatever you were playing would just autosave in the top slot - all fine and dandy, but you couldn't create new "slots" if you wanted to have several parallel games. Now, whenever you hit "New Game" it will create a new save slot, and will always autosave into that slot; if you load a new game, the autosaving will happen there. As before, you still can't manually save mid-day.

[/font][/color]
[color=rgb(51,51,51)][font=Georgia]


That's all for this week! We're off next week for the holidays, but we'll be back on Dec. 27 with just a bucket load of news for you, and the last content patch before Early Access, "Room at the Inn."

[/font][/color]
[color=rgb(51,51,51)][font=Georgia]


- Dean

[/font][/color]
Previous Entry Bound and Determined
Next Entry Room at the Inn
1 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement

Latest Entries

SXSW Wrap Up

1628 views

A Way Forward

1235 views

Rebalancing

1326 views

A Little Love

1589 views

Room at the Inn

1460 views

Slick

1225 views

Bad Trip

1320 views

Patience

6457 views
Advertisement